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That’s why I was quite happy that we managed to solve the technical challenge of making it possible to search in this infinite world, to put the Ocean Monuments and Woodland Mansions on this exploration map that you can trade from the Villagers. For instance, you don’t really go looking for a desert temple or a jungle temple. Sometimes it’s best when you unexpectedly discover things in Minecraft. That’s something I’ve mentioned to people before, that I feel it’s fun to find things, but it’s really boring to look for them. Speaking of the mansions, there was also a problem for me that when we added the Ocean Monuments, people knew they were in the ocean, but if you didn’t find one, it was kind of annoying trying to find them. There’s something about sinister mansions in dark woodland biomes that feels tailor-made. That said, I know some people think the Woodland Mansion and Illagers are quite easy, but it’s very difficult for me to develop the game in a way that pleases everyone. I thought it would be more interesting to have a combat situation where you might be attacked from different angles all the time. It’s also tricky to make something feel difficult in Minecraft without just increasing the attack damage and health. It’s fun to find things, but it’s really boring to look for them. Normally, you’d just stand still and wait for the monsters to come within attacking range. The idea wasn’t so much about making people use ranged weapons, it was more about getting players to move around. Those two features were then added to the Evoker. And I also already knew that I wanted to create some kind of attack pattern. I already knew I wanted to create some kind of mob that would summon other mobs. So I started trying to create a gray-skinned Illager, and then tried to give it new behaviors and such. And as we were talking about that, I was inspired to do these kind of evil villagers that would have their own ideas and essentially be very hostile.Īfter that, everything got very interesting. I was also discussing with a colleague that there aren’t really any mobs in Minecraft that can be expanded to have their own agenda or purpose. That was essentially the thought process.Īt the same time, I also knew that if I was going to add this feature, which would essentially become a dungeon type, I needed it to contain some kind of new mob. After I’d spent some time on it, I decided I really liked it, and that I was going to put it in the game. And then I figured that maybe I could generate a house using the structure block, which is essentially the block that copies a part of the world. So what happened was that I was building a house we use in the dark woods, and I was testing out different kinds. And then we experiment with these ideas, and sometimes they explode. Some days we just sit and play around, or we chat about the ideas that we have.
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Jens Bergensten: The design process for Minecraft is sometimes very random. TIME: What inspired the Illagers that reside in the new Woodland Mansions? TIME spoke with Minecraft creative lead Jens Bergensten about what inspired the Exploration update, getting to platform version parity, settling on a programming language, and why sequels are probably a bad idea. It’s available now for the Java edition, and includes other curious novelties, like llamas (they’ll schlep your stuff around and spit on command), shulker boxes (they retain what’s inside even when broken) and village cartographers who’ll sell you exploration maps, so you can find your way to the new mansions, as well as the older ocean monuments. They’re part of the Exploration update, another complimentary iteration of studio Mojang’s blocky, do-it-yourself sandbox. There’s even a variant of the latter nicknamed “Johnny.” Inside lies treasure guarded by grumbling gray beings that can summon winged imps, crowds of snapping teeth, or chase you with hatchets down long carpeted halls.
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They erupt from banks of fairy tale oaks punctuated by giant speckled mushrooms, orthogonal aberrations beckoning like inscrutable mausoleums. Minecraft‘s mysterious woodland mansions are sprawling timber and cobblestone compounds visible from hundreds of blocks away. They’re far bigger than you’ve seen in erictures.